How Technology Affects Life
It is important to look at how technology affects humans ability to create because both are deeply entwined with one another. Learning this will help students better understand how changes in technology affects not only the lives of older generations but their own as well. This is important for today’s students because most of their lives have always been very connected to advanced technology.
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The images and websites I'll use during class discussion
(Links to all are available in the lesson plans and on the resource page)
Students will explore the websites on their own on their Ipads
Group Work: Day 1
Students will be paired in groups of two randomly by the teacher. Students will then discuss in pairs about how they see video games changing visually over time and why they think that happened. As a pair they must turn in at least one sentence summarizing their discussion.
Example 1:Video Games are becoming more and more high quality that makes it difficult to determine virtual from reality, we think video games will continue to blur this line.
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Example 2:Video Games are taking place online and are played by groups of people more often than one person games, we think that games will continue to become more and more interactive.
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Example 3:Video Games continue to reflect reality more accurately, we think this will continue as technology advances and virtual reality games become popular.
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Group Work: Day 2
Students will discuss their pairs from the last lesson. They will discuss the ways in which developers had to scale down their imagery to fit the technology to 1987 game and how the imagery from 2006 will change if technology advances. As a pair they must turn in at least one sentence summarizing their discussion.
Example 1:Video Games that use older technology are made for old people so they can be nostalgic.
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Example 2:Video Game companies will continue to make games with older technology if there is a market for it like there is now.
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Example 3:Video Games will still use more advanced technology for games, but will also make older tech games for niche groups.
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Stop-Motion Gifs
Students will be told that they are making an animated video game character with 1980’s technology. Teacher will explain how limitations in technology resulted in the look of 1980’s video games and how advancements in technology led to today’s video game graphics.
As a pair students will work to create their character and its animation on graph paper.
As a pair students will work to create their character and its animation on graph paper.
Then the next class, students will as pair create the animated character from their graph paper sketch from the last lesson. They create their character with post it notes, take photos with the class IPads and then use the app Gifboom to create a looping animation. Then they will email the final animation to the teacher.
The Rubric
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